Aug 20, 2018
Speaking with someone who was a part of the team that made the game that is the subject of this podcast has been a lofty goal of Josh's ever since beginning this journey with you all.
Listen in as Josh sits down for a very special, lengthy, chat with vanilla World of Warcraft's original 3D Level Designer, and architect of many of the caves, dungeons and raids that you've spent hundreds of hours in, John Staats.
John has written a book, titled 'The World of Warcraft Diary: A Journal In Computer Game Development' (which will have a Kickstarter campaign starting on August 28). John was kind enough to send me a preview of the first 100 pages of the book and I can easily say it's something that I will be recommending getting behind wholeheartedly as an excellent 'in the room' account of the making of World of Warcraft.
This is an exceptionally long interview. John was too kind in affording me 3 1/2 hours of his time over two back to back days. Whilst you may rightfully balk at this run time, I can assure you every minute of this chat had me on the edge of my seat and unveiled a bunch of things that we simply never knew about the development of World of Warcraft.
Follow John's Book Progress @ His Website - https://whenitsready.com/wowdiary/
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